Why Art Was Added to Science, Technology, Engineering, and Math Education

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For many years, STEM education was the hot topic, but these days it’s STEAM (science, technology, engineering, art, and math) education. So why was art added to STEM education in schools, at-home DIY kids, and crafting books? Read on to learn why, for six reasons art benefits STEM education, and how parents can encourage STEAM learning at home.
STEM was first mentioned in the 1990s, says Jackie Speake, Ed.D., STEM education consultant and author of Designing Meaningful STEM Lessons. The concept “spread like wildfire through the educational landscape,” she says.

So, what about that “A”?

Artist and author John Maeda, former president of Rhode Island School of Art and Design, was the first champion of adding the arts to STEM and growing the acronym to STEAM. “There is great power in these fields [design and technology] taken separately, and even more when they are put together,” he wrote in a 2013 op-ed for Seattle Times
To Read about making STEAM (Adding Art to STEM) click here or the image above

 

#artsed #steam #learning #technology

 

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AI can make art now, but artists aren’t afraid

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Artists are least likely to lose their jobs to automation, but what happens when AI-enabled features start painting, editing, and doing other parts of their jobs for them?   The results may be good for artists’ creativity, rather than potential job killers.
The best AI features can assist artists and cut out repetitive tasks, says Tatiana Mejia, who manages Adobe’s AI platform, Sensei. Her assessment comes from a Pfeiffer Consulting study commissioned by Adobe, in which most creatives said they weren’t worried about being replaced by AI, and that they could see the most potential for AI and machine learning applied to tedious, uncreative tasks.  They’ll still require an artist’s control, too. “Creativity is profoundly human,” Mejia says. “AI cannot replace the creative spark.”
Other AI tools could have more dramatic implications for how artists work, like an auto-coloring tool designed for comics and animation. A beta version of Celsys’ manga and illustration software Clip Studio now includes an AI feature that, with just a little guidance from the artist, can automatically color in black-and-white line drawings.
You can read more about AI and Artistic tools here (or click the image above)

#artsed #steam #learning #technology

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Art vs Science: can creativity be automated?

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Can true creativity be achieved by a machine? Or is this capability reserved for humans? At current rates, probably not

One of the fears of automation is that humans will be put out of a job by robots.  In many areas production robots are better than humans when it comes to repetitive or dangerous task.  Art and creativity in general is not one of these areas.   An AI (the software side of automation) can “learn” to create songs based on a database of music, but it takes human composer is to turn that information into a full song.  Similar is true for Television and marketing (to name a couple)

To learn about more go to the original article in Information Age or click the image above.

#artsed #steam #learning #technology #creativity #ai #automation

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Using Technology to change how people see and experience art.

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From Virtual Reality (VR) experiences to online streaming, experiencing art is now much more than just visiting a gallery. Museums and galleries are using technology to create experiences that would help viewers engage with art and its creators.

L’Atelier des Lumières, Paris’ first ever digital museum of fine art.  Using state-of-the-art visuals and audio, artwork by Gustav Klimt’s are projected (using 140 laser video projectors) on to (and across) 10-meter-high walls over the vast 3,300 square meter surfaces of the renovated 19th-century building.

Another example is the Tate Modern and HTC Vive which unveiled an integrated virtual reality experience, re-imagining Modigliani’s studio in Paris. Titled The Ochre Atelier, the show was a result of five months of mapping and diligent historical research. With the help of nine headsets, viewers could experience the space where one of 20th century’s greatest artists worked in the final months of his life.

To learn about more go to the original article in Vogue or click the image above.

#artsed #steam #learning #technology #museums #vr

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Previous Tech Tuesday articles can be found on our blog

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What Will Art Look Like in 100 Years?

 

 

16 Contemporary Artists were asked to Predict the Future of art.  A future where virtual reality might become a new canvas or technology is woven into everything, click here to see what they dream that art could be like in 100 years, or click the image above.

Pushing the Boundaries Between Art and Technology

 

 

During the closing ceremony of the Rio De Janeiro Olympics in August 2016, Japanese Prime Minister Abe Shinzō, dressed as Mario from the popular Nintendo series of video games, made a surprise appearance at the flag handover. This was followed by a live broadcast of performers in the Rio stadium overlaid with computer-generated images of the 33 events planned to be held at the 2020 Tokyo Olympics, making for a performance the likes of which the world had never seen.  To read more about the technology used during the closing ceremony, click here or the image above.

Roblox Brings Coding (and Jurassic Park) to the Classroom

 

 

Over the past two years, the community-based game/development platform Roblox has exploded. While it might sound like a confusing concept, the platform is immensely popular, attracting 64 million monthly users according to Business Insider. The program acts as both development platform and game, allowing players to boot up millions of user-made projects or create their own games and immediately publish them. Developers are even able to sell items and upgrades in their games and in 2017 Roblox paid $30 million to their many user-developers.  To read more about the popular game click here or the image above.

From STEM to STEAM – TEDx

Brent Bushnell and Eric Gradman, co-founders of LA-based Two Bit Circus, energize their audience with the STEAM Carnival, a way to make entertainment more enriching and education more fun. Science, Technology, Engineering, and Math need to get more interesting in order to attract students to those fields of study. Bushnell and Gradman share their stories about how the need for art and creativity drove them from their “real jobs” to a job they can’t get enough of.

#artsed #steam #learning #technology
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Kids find passions at Arts and Science Day

 

 

This is a day when art and science come together, instead of just sitting in a classroom listening to a lecture, students stroll through all plants and flowers growing in front of their school. They clipped the ones that struck their fancy and collected them to make sun prints.  At another school,  students get hands-on learning of the and science behind ice cream, jazz, wrestling, insects, magic, fiber optics, mask-making, marine animals and more during the school’s annual Arts and Science Day.

To read more click here or the image above.

#artsed #steam #learning #technology

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5 Ways New Technology is Innovating the Art World

 

 

Whether art imitates life or life imitates art, technology plays a prominent role in the modern forms of both things. Technology is an increasingly pervasive part of our lives, and it’s having a growing impact on the art world.   Five ways technology is innovating art: Tech is a Tool for Making Art, Sometimes, Tech is the Art, Tech is Expanding Access to Art, Tech Is Helping People Enjoy Art, Tech Is Helping Us Understand How We Experience Art.  To read more click here or the image above and learn about tech innovating art.