STEAM integration helps students be proactive learners



Around the turn of the new millennium, students at Tupelo Middle School were just learning to type.

Today, class time doesn’t need to be spent on the inter-workings of the keyboard. Every student has a laptop as hands-on learning with real work-force connections has taken over technology classes. By committing to the integration of science, technology, engineering, arts and math, the Tupelo School District promotes active instead of passive learning, while encouraging students to start thinking about potential careers before they reach high school.

To read more click Here or the Image above

Full STEAM ahead: Science, Technology, Engineering, Art and Math expo a part of Raiderfest



Lindsey Podlaski, Hamia Mahmood and Jonni Nazarian, winners of the People's Choice award at the STEAM expo (Jim Franco/Spotlight News)

Lindsey Podlaski, Hamia Mahmood and Jonni Nazarian, winners of the People’s Choice award at the STEAM expo (Jim Franco/Spotlight News)


STEAM stands for Science, Technology, Engineering, Art and Mathematics. On Saturday, May 19, there were 21 projects presented by high school students from across the Capital District that incorporated all or some of the above disciplines and all of which had a degree of altruistic value.  To read more about this great event that is in its 3rd year and to see pictures from the Expo click Here or click the picture above.

#CapitalRegionSTEAMExposition #STEAM #ColonieNY #Raiderfest #JimFranco #SpotlightNews

The 5-Hour Rule + Technology alone is not enough. It’s technology married with the liberal arts,




“Technology alone is not enough. It’s technology married with the liberal arts, married with the humanities, that yields the results that makes our hearts sing.” – Steve Jobs famously combined various disciplines and looked at it as Apple’s competitive advantage, going so far as to say:

5-hour rule — dedicating at least five hours per week to deliberate learning

To learn more click here or the image above.

Baltimore startup blends art and technology in helping amputees design personalized prosthetic covers



Frazer was visiting Sao Tome and Principe, an island nation in the Gulf of Guinea, when he met a number of amputees — a reflection, he said, of the country’s poor health care — and took note that these courageous people seemed to suffer embarrassment over their appearance.

By personalizing the look of devices that too often have an unsightly “medical” appearance, Frazer said, users can normalize physical conditions that otherwise might leave them feeling alienated or even turn them into strengths.

To read more, click here or the image above.


Where STEM meets the pen



Image of Teacher

FINDING BALANCE—Abigail Santana, a longtime art and photography teacher at Adolfo Camarillo High School, embraces technology in the classroom but also sees a need for teaching students how to create art in traditional ways. MICHAEL COONS/Acorn Newspapers

Over the 14 years that she’s been teaching art at Adolfo Camarillo High School, Abigail Santana’s classroom methods have changed with technology.

These days her students complete most of their writing assignments online, and they show off their completed art projects as photographs in a digital portfolio that Santana grades at the end of each semester.

A few years ago Santana started teaching students how to create computer-assisted clay animation using a green screen.

To Read More about STEM in Classroom, Click the image above or Here.

How art enhances the STEM field



Science, technology, engineering, and mathematics (STEM) workers help drive U.S. competitiveness by generating new ideas and starting new companies.   The U.S. Department of Commerce defines STEM industries to include core occupations in the hard sciences, engineering, and mathematics. A 2015 study identified 8.6 million STEM jobs comprising 6.2 percent of U.S. employment. This study also predicts most types of STEM jobs will expand faster than all occupations until 2024, with 73 percent of STEM job growth occurring in computer occupations.

Educators and policymakers are taking notice, reformulating curricula and directing resource and policymakers in  STEM education. So how do the arts fit into the equation, or do they? According to a recently published article , one of the four major classroom trends in 2018 is the continued growth of STEAM — the idea of incorporating art into STEM education.

To Read click the image above or Here.

Students see benefits to using SmartPhones in the classroom



Allowing students to use their smartphones in the classroom is a controversial topic, and some instructors (and universities) have banned the devices from class—or, at the very least, closely monitor their usage.   However, smartphones in the classroom can be used to make teaching more engaging and interactive. So, rather than banning smartphones, some academic institutions are looking at ways of incorporating them into the curriculum to provide a better learning environment. Read more here.

How will Blockchain Technology Affect the Art World

Innovations in technology have always resulted in changes in the way art is created and presented. Woven canvas resulted in mobile paintings, photography allowed for abstract compositions, electric light brought new ideas in color theory and now Blockchain technology is inspiring digital works.

To learn more click here or the photo above.

Technology and art: Engineering the future

Tech-Arts Tuesday Logo-Thumb


Think art. What comes to mind? Maybe Picasso, Rodin, Dali.

Now think technology – and you’ll probably imagine a smartphone or a computer.

Today, these two seemingly distinct disciplines are interlinked more than ever, with technology being a fundamental force in the development and evolution of art

To read more click here or the picture above.

The Convergence of Big Emerging Tech And Music

Music has been the conduit of the rapid awareness and adoption of a variety of new technology over the years. The intricate and magnetic relationship between artist and fan is like almost nothing else in the world, thus the emotion coupled with the consumption behavior around music has contributed to it being one of the most powerful means to disseminate or leverage new technology.

To read more and learn about the adoption of AI, VR, & AR click the image or here.