STEAM Learning Adds a Hands-on Component to Classrooms



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“Children typically respond better to hands-on and themed activities.”


According to Karen Heitlinger, chair of the Center for Early Childhood at The Music Settlement in Cleveland, and Yoel Schwartz, principal, general studies at Hebrew Academy of Cleveland in Cleveland Heights, schools are accommodating these trends by adding STEAM (Science, Technology, Engineering, Arts and Math) education to their classrooms.

“There are many reasons why we are investing so much energy in this format of teaching,” Schwartz said. “In short, our goal is to prepare students for an unknown future of what skills and requirements will be needed to be successful.”


At the Music Settlement, in the Hebrew Academy of Cleveland, STEAM is incorporated throughout all classrooms as well as the curriculum.


“STEAM ignites aspects of the brain that are unique but essential for networked or connected learning,” Heitlinger explained. “To be able to engage, then to articulate the experience or the result, or to draw. … This further makes hardwired connections in learning and the brain. STEAM is full foundational learning, not science specific.”


Selecting a STEAM learning opportunity comes down to one’s comfort with “messiness.”


To read the complete article click here, or on the picture.


Why Art Was Added to Science, Technology, Engineering, and Math Education

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For many years, STEM education was the hot topic, but these days it’s STEAM (science, technology, engineering, art, and math) education. So why was art added to STEM education in schools, at-home DIY kids, and crafting books? Read on to learn why, for six reasons art benefits STEM education, and how parents can encourage STEAM learning at home.
STEM was first mentioned in the 1990s, says Jackie Speake, Ed.D., STEM education consultant and author of Designing Meaningful STEM Lessons. The concept “spread like wildfire through the educational landscape,” she says.

So, what about that “A”?

Artist and author John Maeda, former president of Rhode Island School of Art and Design, was the first champion of adding the arts to STEM and growing the acronym to STEAM. “There is great power in these fields [design and technology] taken separately, and even more when they are put together,” he wrote in a 2013 op-ed for Seattle Times
To Read about making STEAM (Adding Art to STEM) click here or the image above


#artsed #steam #learning #technology


Thank you for your time


Past Tech Tuesday articles can be found on our blog


If you would like to Help Support Texas Music Partners visit our page


New Courses Mix Music/Art with Technology




Greencastle, PA – Music and art are mixing with technology for the two newest courses being proposed at Greencastle-Antrim High School.


The school board is considering an expansion of the high school program of studies that includes Sound Recording Studio Foundations in the music curriculum and 3-D Design and Ceramics Portfolio under the STEAM umbrella.


Two sound rooms in the music suite have been prepared for the Sound Recording Studio Foundation course. Equipment has been purchased with grant money.


Art is a deliberate part of STEAM with the 3-D Design and Ceramics Portfolio course in which students will complete individual assignments on functional and sculptural 3-D work to build a high-quality portfolio.


The district has had a STEAM department for three years.  High school Principal Ed Rife expects the curriculum to stay fluid.


To read the full article click here or on the picture


If you would like to Help Support Texas Music Partners visit our How To Help page


#musicandtechnology, #artandtechnology, #steam

AI can make art now, but artists aren’t afraid

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Artists are least likely to lose their jobs to automation, but what happens when AI-enabled features start painting, editing, and doing other parts of their jobs for them?   The results may be good for artists’ creativity, rather than potential job killers.
The best AI features can assist artists and cut out repetitive tasks, says Tatiana Mejia, who manages Adobe’s AI platform, Sensei. Her assessment comes from a Pfeiffer Consulting study commissioned by Adobe, in which most creatives said they weren’t worried about being replaced by AI, and that they could see the most potential for AI and machine learning applied to tedious, uncreative tasks.  They’ll still require an artist’s control, too. “Creativity is profoundly human,” Mejia says. “AI cannot replace the creative spark.”
Other AI tools could have more dramatic implications for how artists work, like an auto-coloring tool designed for comics and animation. A beta version of Celsys’ manga and illustration software Clip Studio now includes an AI feature that, with just a little guidance from the artist, can automatically color in black-and-white line drawings.
You can read more about AI and Artistic tools here (or click the image above)

#artsed #steam #learning #technology

Thank you for your time

Past Tech Tuesday articles can be found on our blog

If you would like to Help Support Texas Music Partners visit our page

Music.iLuv Launches Augmented-Reality Social Musical App to Help Kids Learn



Music.iLuv, the brainchild of powerhouse female entrepreneurs, Melody Khair and Moji Ghodousi, announces the launch of its new mobile augmented-reality (AR) social musical application that enhances kids’ learning, creativity, problem-solving skills, musicality, and real-life interactions.


“Essentially, the Music.iLuv app solves the lack-of-focus problem plaguing digital-age kids when it comes to any subjects they find hard and requires a lot of practice, including music. That mindset is what leads them to drop out of music under the false assumption that they are not talented enough,” said Khair.


How it works: Users can choose a song from Music.iLuv’s song library (popular songs licensed), add their own song and music sheet with its Artificial Intelligence (AI) and Optical Character Recognition (OCR) technology, or even create a song using Music.iLuv. Then, they can practice the song in a fun and engaging environment, where they get “live” and immediate feedback on note and timing mistakes.  As kids use the app, they get rewarded for their song creation or practice in the form of virtual coins. The coins can then be redeemed to purchase a wide variety of musical digital-goods from the app’s AR store…


To read the full article click here or on the picture

A New Year and a New Course




During the 2018-19 fall semester, TMP worked with a teacher at AISD on a course to help her students plan a large project she needed them to do for her master’s degree.  She had us come in and show them how to break down this project into smaller pieces so that each piece was more manageable (among other things).  The real challenge was that this course was being taught to 5th graders, not high school students as one might expect.  As the class progressed we asked the students questions to see how they were comprehending the information and the results were exciting.  We were getting through to them and by the time we finished, the students were noticeably more relaxed and confident about successfully completing their project.

The refined course is now called Breaking Down Large Projects and is offered this spring semester as a free course in our Thinking Out of the Box series.  Teachers have enough to do with planning these projects and making sure the students are progressing.  No need to reinvent the wheel and come up with a course to teach their students how to break down these projects when TMP can come in and do it for free.  The added benefit of having TMP come in to teach the course is that now teachers have extra class time to prepare their other lessons.


Liam Payne Plans Live Virtual-Reality Concert Broadcast




Liam Payne plans to perform virtual-reality live broadcast via new-tech platform MelodyVR.  The company says that the One Direction star’s December 19 show pushes the history of the music business one step further.


MelodyVR says the gig will be “a significant milestone” in its technology. It already offers VR shows of previously-filmed shows by some 750 artists as varied as Kiss, The Who, Post Malone, Imagine Dragons, Macklemore, the Chainsmokers, Niall Horan, Bebe Rexha, Wiz Khalifa, the London Symphony Orchestra, 2 Chainz, Rag ‘n’ Bone Man, Five Finger Death Punch and the Pixies.


To read the full article click here or on the picture


#musicandtechnology #innovativeconcert #virtualreality


TMP Looking to Build an Event Committee


Do you like to entertain?  Do you like the feeling of putting something together that will wow your guests?  Would you like combining that feeling with the feeling of helping keep creativity in a child’s life and helping them to succeed as an adult?  Texas Music Partners is forming an Event Committee to put together our annual event “A Taste of Autumn” next fall, as well as some smaller events throughout the year to help raise funds for our mission.  This process has many steps and we need 8-10 organized people willing to give at least 1-2 hours a week to put this together.  If interested, all you have to do is click here and fill out this short form so we may know a little about you and how you would like to help.


#volunteer #event #eventplanning #fundraising #goodcause

The Intersection of Science and Art in Photography




This article is by Deirdre Moore who is a teaching artist and AI coach in the San Diego public schools dedicated to helping classroom teachers make arts an integral part of their teaching. Here she discusses how science and the visual arts, specifically photography integrates well.

The milk drop series photographed by Harold “Doc” Edgerton, a professor of electrical engineering at MIT, was not only beautiful works of art that are on display at the San Francisco Museum of Modern Art, but a technological breakthrough of the time, as his high-speed photography could take photographs of events happening too quickly for the eye to see.

If you haven’t been one to click on our articles, I highly recommend that you look at this. There are a few fantastic photographs and some interesting information. The article is short.


To read the full article, click here or on the picture.


And don’t forget to check out TMP’s music and photography course in the Products page.


#art #photography #steam #artandtechnology


Brent Bushnell and Eric Gradman, co-founders of LA-based Two Bit Circus, energize their audience with the STEAM Carnival, a way to make entertainment more enriching and education more fun. Science, Technology, Engineering, and Math need to get more interesting in order to attract students to those fields of study. Bushnell and Gradman share their stories about how the need for art and creativity drove them from their “real jobs” to a job they can’t get enough of.

#artsed #steam #learning #technology
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