Promoting STEAM Mode of Education




A hematologist with the University of Cape Coast (UCC), Professor Ivy Ekem, has stated that the Science, Technology, Engineering, Arts and Mathematics (STEAM) mode which acknowledges all areas of study as important and integrated must be promoted in schools in the country.


“Everything is integrated, so must the teaching be, otherwise we raise engineers who cannot build anything or agricultural students who cannot farm and doctors who have no empathy,” she explained.


Addressing the 59th Speech and Prize-giving Day of the Mfantsiman Girls Senior High School at Saltpond at the weekend, Prof. Ekem said children must be encouraged to pursue their individual endowments and interests without being pushed into areas of study prejudiced as more important.


Prof. Ekem said the nation must make a definite move to change “our mode of education or continue to produce unemployable graduates or worse still, uncommitted employed graduates.”


She advised students, teachers, parents and the community as a whole to support build a better nation.


To read the article click here or on the picture.

How Does Music Affect Our Brains & Our Bodies?



This video explores the impact of music on the brain and body. From listening to music to performing it, WIRED’s Peter Rubin looks at how music can change our moods, why we get the chills, and how it can actually change pathways in our brains.


To watch this video click here or on the picture.


New High School Course to Explore Architecture and Music




Yin Yu, a media arts and technology Ph.D. student at UCSB, has designed a pre-college class entitled “In the Digital Age — Experiencing Architecture and Music Through STEM” that she will be teaching this summer. The class intends to break down the barriers between art and science for high school students.


Yu and other UCSB’s media arts and technology (MAT) graduate students push towards creating synergy between art and technology. Due to the diverse influences on the MAT curriculum, the program has replaced the term STEM with the term THEMAS (Technology, Humanity, Engineering, Mathematics, Art, and Science).


Some educational institutions, such as the Rhode Island School of Design, have adjusted terminology to add art to the STEM curriculum, replacing the term STEM with STEAM (STEM + Art). However, UCSB’s MAT program goes one step further.


After gaining interdisciplinary teaching experiences, Yu decided to create her own class based on her specific interests within THEMAS — architecture and music. She will use these understandings to teach her four-week summer course that is designed for high school students.


This is a very exciting project because it loosely parallels what Texas Music Partners is doing but they are starting at a high school level where we are starting at the elementary school level and going up from there.


To check out the entire article click here or on the picture.


Ten of the Best Music Apps for Kids



From hammering saucepans to bellowing Justin Bieber in the bath, many children love to make a musical racket. Inevitably, there are apps for that too.

A range of developers have been finding inventive ways for children to explore creative music-making – or the world of music more generally – on tablets and smartphones.

Click here or on the picture to view ten of the best examples for Android and iOS

Funding Phones for Creative Kids


Creativity, like a muscle, must be gently developed and nurtured. Today we are in a highly competitive world and the need for our children to have the tool of creative thinking is more crucial than ever!

During the month of March, Texas Music Partners is having a Go Fund Me campaign called Funding Phones for Creative Kids.  Our goal is to raise $6,000 to acquire 20 refurbished smartphones with protective cases. Your donation will also help provide startup funds for a summer day camp beginning in June.  Students will learn to creatively combine technology and music using the STEAM umbrella (Science, Technology, Engineering, Arts and Math). More information at

How You Can Help
There are 5 ways you can help us reach our goal:
1. Go to our Go Fund Me page and make a donation.

2. Join our Go Fund Me team and help us raise money!

3. Become a sustaining member by clicking the Donate button on the upper right-hand side of our web page.

4. Send a check to:
Texas Music Partners
P.O. 299
Kyle, TX 78640

5. Take us up on our $49 offer! Donate $49 or more and receive a Fine Art Session and 14” Legacy portrait on canvas from Jennifer Aaron Fine Art Portrait Design

#phonesforkids, #steam, #fundingcreativity

STEAM Learning Adds a Hands-on Component to Classrooms



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“Children typically respond better to hands-on and themed activities.”


According to Karen Heitlinger, chair of the Center for Early Childhood at The Music Settlement in Cleveland, and Yoel Schwartz, principal, general studies at Hebrew Academy of Cleveland in Cleveland Heights, schools are accommodating these trends by adding STEAM (Science, Technology, Engineering, Arts and Math) education to their classrooms.

“There are many reasons why we are investing so much energy in this format of teaching,” Schwartz said. “In short, our goal is to prepare students for an unknown future of what skills and requirements will be needed to be successful.”


At the Music Settlement, in the Hebrew Academy of Cleveland, STEAM is incorporated throughout all classrooms as well as the curriculum.


“STEAM ignites aspects of the brain that are unique but essential for networked or connected learning,” Heitlinger explained. “To be able to engage, then to articulate the experience or the result, or to draw. … This further makes hardwired connections in learning and the brain. STEAM is full foundational learning, not science specific.”


Selecting a STEAM learning opportunity comes down to one’s comfort with “messiness.”


To read the complete article click here, or on the picture.


Why Art Was Added to Science, Technology, Engineering, and Math Education

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For many years, STEM education was the hot topic, but these days it’s STEAM (science, technology, engineering, art, and math) education. So why was art added to STEM education in schools, at-home DIY kids, and crafting books? Read on to learn why, for six reasons art benefits STEM education, and how parents can encourage STEAM learning at home.
STEM was first mentioned in the 1990s, says Jackie Speake, Ed.D., STEM education consultant and author of Designing Meaningful STEM Lessons. The concept “spread like wildfire through the educational landscape,” she says.

So, what about that “A”?

Artist and author John Maeda, former president of Rhode Island School of Art and Design, was the first champion of adding the arts to STEM and growing the acronym to STEAM. “There is great power in these fields [design and technology] taken separately, and even more when they are put together,” he wrote in a 2013 op-ed for Seattle Times
To Read about making STEAM (Adding Art to STEM) click here or the image above


#artsed #steam #learning #technology


Thank you for your time


Past Tech Tuesday articles can be found on our blog


If you would like to Help Support Texas Music Partners visit our page


New Courses Mix Music/Art with Technology




Greencastle, PA – Music and art are mixing with technology for the two newest courses being proposed at Greencastle-Antrim High School.


The school board is considering an expansion of the high school program of studies that includes Sound Recording Studio Foundations in the music curriculum and 3-D Design and Ceramics Portfolio under the STEAM umbrella.


Two sound rooms in the music suite have been prepared for the Sound Recording Studio Foundation course. Equipment has been purchased with grant money.


Art is a deliberate part of STEAM with the 3-D Design and Ceramics Portfolio course in which students will complete individual assignments on functional and sculptural 3-D work to build a high-quality portfolio.


The district has had a STEAM department for three years.  High school Principal Ed Rife expects the curriculum to stay fluid.


To read the full article click here or on the picture


If you would like to Help Support Texas Music Partners visit our How To Help page


#musicandtechnology, #artandtechnology, #steam

AI can make art now, but artists aren’t afraid

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Artists are least likely to lose their jobs to automation, but what happens when AI-enabled features start painting, editing, and doing other parts of their jobs for them?   The results may be good for artists’ creativity, rather than potential job killers.
The best AI features can assist artists and cut out repetitive tasks, says Tatiana Mejia, who manages Adobe’s AI platform, Sensei. Her assessment comes from a Pfeiffer Consulting study commissioned by Adobe, in which most creatives said they weren’t worried about being replaced by AI, and that they could see the most potential for AI and machine learning applied to tedious, uncreative tasks.  They’ll still require an artist’s control, too. “Creativity is profoundly human,” Mejia says. “AI cannot replace the creative spark.”
Other AI tools could have more dramatic implications for how artists work, like an auto-coloring tool designed for comics and animation. A beta version of Celsys’ manga and illustration software Clip Studio now includes an AI feature that, with just a little guidance from the artist, can automatically color in black-and-white line drawings.
You can read more about AI and Artistic tools here (or click the image above)

#artsed #steam #learning #technology

Thank you for your time

Past Tech Tuesday articles can be found on our blog

If you would like to Help Support Texas Music Partners visit our page

Music.iLuv Launches Augmented-Reality Social Musical App to Help Kids Learn



Music.iLuv, the brainchild of powerhouse female entrepreneurs, Melody Khair and Moji Ghodousi, announces the launch of its new mobile augmented-reality (AR) social musical application that enhances kids’ learning, creativity, problem-solving skills, musicality, and real-life interactions.


“Essentially, the Music.iLuv app solves the lack-of-focus problem plaguing digital-age kids when it comes to any subjects they find hard and requires a lot of practice, including music. That mindset is what leads them to drop out of music under the false assumption that they are not talented enough,” said Khair.


How it works: Users can choose a song from Music.iLuv’s song library (popular songs licensed), add their own song and music sheet with its Artificial Intelligence (AI) and Optical Character Recognition (OCR) technology, or even create a song using Music.iLuv. Then, they can practice the song in a fun and engaging environment, where they get “live” and immediate feedback on note and timing mistakes.  As kids use the app, they get rewarded for their song creation or practice in the form of virtual coins. The coins can then be redeemed to purchase a wide variety of musical digital-goods from the app’s AR store…


To read the full article click here or on the picture