Art vs Science: can creativity be automated?

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Can true creativity be achieved by a machine? Or is this capability reserved for humans? At current rates, probably not

One of the fears of automation is that humans will be put out of a job by robots.  In many areas production robots are better than humans when it comes to repetitive or dangerous task.  Art and creativity in general is not one of these areas.   An AI (the software side of automation) can “learn” to create songs based on a database of music, but it takes human composer is to turn that information into a full song.  Similar is true for Television and marketing (to name a couple)

To learn about more go to the original article in Information Age or click the image above.

#artsed #steam #learning #technology #creativity #ai #automation

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Previous Tech Tuesday articles can be found on our blog

If you would like to Help Support Texas Music Partners visit our How you can help page

A New Year and a New Course




During the 2018-19 fall semester, TMP worked with a teacher at AISD on a course to help her students plan a large project she needed them to do for her master’s degree.  She had us come in and show them how to break down this project into smaller pieces so that each piece was more manageable (among other things).  The real challenge was that this course was being taught to 5th graders, not high school students as one might expect.  As the class progressed we asked the students questions to see how they were comprehending the information and the results were exciting.  We were getting through to them and by the time we finished, the students were noticeably more relaxed and confident about successfully completing their project.

The refined course is now called Breaking Down Large Projects and is offered this spring semester as a free course in our Thinking Out of the Box series.  Teachers have enough to do with planning these projects and making sure the students are progressing.  No need to reinvent the wheel and come up with a course to teach their students how to break down these projects when TMP can come in and do it for free.  The added benefit of having TMP come in to teach the course is that now teachers have extra class time to prepare their other lessons.


Using Technology to change how people see and experience art.

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From Virtual Reality (VR) experiences to online streaming, experiencing art is now much more than just visiting a gallery. Museums and galleries are using technology to create experiences that would help viewers engage with art and its creators.

L’Atelier des Lumières, Paris’ first ever digital museum of fine art.  Using state-of-the-art visuals and audio, artwork by Gustav Klimt’s are projected (using 140 laser video projectors) on to (and across) 10-meter-high walls over the vast 3,300 square meter surfaces of the renovated 19th-century building.

Another example is the Tate Modern and HTC Vive which unveiled an integrated virtual reality experience, re-imagining Modigliani’s studio in Paris. Titled The Ochre Atelier, the show was a result of five months of mapping and diligent historical research. With the help of nine headsets, viewers could experience the space where one of 20th century’s greatest artists worked in the final months of his life.

To learn about more go to the original article in Vogue or click the image above.

#artsed #steam #learning #technology #museums #vr

Thank you for your time

Previous Tech Tuesday articles can be found on our blog

If you would like to Help Support Texas Music Partners visit our How you can help page


Liam Payne Plans Live Virtual-Reality Concert Broadcast




Liam Payne plans to perform virtual-reality live broadcast via new-tech platform MelodyVR.  The company says that the One Direction star’s December 19 show pushes the history of the music business one step further.


MelodyVR says the gig will be “a significant milestone” in its technology. It already offers VR shows of previously-filmed shows by some 750 artists as varied as Kiss, The Who, Post Malone, Imagine Dragons, Macklemore, the Chainsmokers, Niall Horan, Bebe Rexha, Wiz Khalifa, the London Symphony Orchestra, 2 Chainz, Rag ‘n’ Bone Man, Five Finger Death Punch and the Pixies.


To read the full article click here or on the picture


#musicandtechnology #innovativeconcert #virtualreality


What Will Art Look Like in 100 Years?



16 Contemporary Artists were asked to Predict the Future of art.  A future where virtual reality might become a new canvas or technology is woven into everything, click here to see what they dream that art could be like in 100 years, or click the image above.

Pushing the Boundaries Between Art and Technology



During the closing ceremony of the Rio De Janeiro Olympics in August 2016, Japanese Prime Minister Abe Shinzō, dressed as Mario from the popular Nintendo series of video games, made a surprise appearance at the flag handover. This was followed by a live broadcast of performers in the Rio stadium overlaid with computer-generated images of the 33 events planned to be held at the 2020 Tokyo Olympics, making for a performance the likes of which the world had never seen.  To read more about the technology used during the closing ceremony, click here or the image above.

TMP Looking to Build an Event Committee


Do you like to entertain?  Do you like the feeling of putting something together that will wow your guests?  Would you like combining that feeling with the feeling of helping keep creativity in a child’s life and helping them to succeed as an adult?  Texas Music Partners is forming an Event Committee to put together our annual event “A Taste of Autumn” next fall, as well as some smaller events throughout the year to help raise funds for our mission.  This process has many steps and we need 8-10 organized people willing to give at least 1-2 hours a week to put this together.  If interested, all you have to do is click here and fill out this short form so we may know a little about you and how you would like to help.


#volunteer #event #eventplanning #fundraising #goodcause

Roblox Brings Coding (and Jurassic Park) to the Classroom



Over the past two years, the community-based game/development platform Roblox has exploded. While it might sound like a confusing concept, the platform is immensely popular, attracting 64 million monthly users according to Business Insider. The program acts as both development platform and game, allowing players to boot up millions of user-made projects or create their own games and immediately publish them. Developers are even able to sell items and upgrades in their games and in 2017 Roblox paid $30 million to their many user-developers.  To read more about the popular game click here or the image above.

The Intersection of Science and Art in Photography




This article is by Deirdre Moore who is a teaching artist and AI coach in the San Diego public schools dedicated to helping classroom teachers make arts an integral part of their teaching. Here she discusses how science and the visual arts, specifically photography integrates well.

The milk drop series photographed by Harold “Doc” Edgerton, a professor of electrical engineering at MIT, was not only beautiful works of art that are on display at the San Francisco Museum of Modern Art, but a technological breakthrough of the time, as his high-speed photography could take photographs of events happening too quickly for the eye to see.

If you haven’t been one to click on our articles, I highly recommend that you look at this. There are a few fantastic photographs and some interesting information. The article is short.


To read the full article, click here or on the picture.


And don’t forget to check out TMP’s music and photography course in the Products page.


#art #photography #steam #artandtechnology


Brent Bushnell and Eric Gradman, co-founders of LA-based Two Bit Circus, energize their audience with the STEAM Carnival, a way to make entertainment more enriching and education more fun. Science, Technology, Engineering, and Math need to get more interesting in order to attract students to those fields of study. Bushnell and Gradman share their stories about how the need for art and creativity drove them from their “real jobs” to a job they can’t get enough of.

#artsed #steam #learning #technology
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